JASON PRIES: 3D Artist
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Intergalactic Waste Management: A bounce cycle taken too far?

  • Maybe. But I had fun with it. :)
  • Details: No details yet.
  • Another sequence with multiple bounces shown below.

Multiple Bounces.

  • Note: The atmospheric glow makes use of a very useful script which allows for interactive ramp keyframing. This was done to prevent the atmosphere from glowing on the backside, where there's no light (more visible in part 1 than 2).
  • Personal Critique: My atmospheric halo around the globe is too large (no that's not just youtube encoding). I'm not crazy about the speed at which the furthest ball hits the ground. Seems a bit fast to me. 

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Jason Pries ©2011