Workflow information and technical details:
(much of the information found within is a combination of my own findings and documentation that can be found at the "modsrepository" online):
Radiant Materials
- Must use *.dds or *.tga texture formats
- *.tga can only be used when no alpha channel is needed. There are no options with this format.
- *.dds should be used whenever alpha is needed with the following stipulations in mind:
- DXT1: Only used when alpha is either on or off. No semi-transparency support
- DXT5: Highly detailed alpha with support for semi-transparency.
- DXT3: Lower quality version of DXT5.
- Must use *.dds or *.tga texture formats
- *.tga can only be used when no alpha channel is needed. There are no options with this format.
- *.dds should be used whenever alpha is needed with the following stipulations in mind:
- DXT1: Only used when alpha is either on or off. No semi-transparency support
- DXT5: Highly detailed alpha with support for semi-transparency.
- DXT3: Lower quality version of DXT5.