JASON PRIES: 3D Artist
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Update: 17 April 2012: Scale massing within Maya complete

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Following the concept art as my guide, I blocked out Hargeysa. I imported a few CoD4 soldier models for scale references and placed them throughout the scene. Some small tweaks here and there need to be made, but overall I think the scale is ok.  


LOS renders from spawn points and checkpoint locations:

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To be sure I nailed the scale correctly, I took multiple 'over-the-shoulder' shots with characters placed throughout. This was to establish proper line-of-sight in various areas of the map. The image to the left describes the view direction for the LOS images below. 

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Spawn A
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Spawn B
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Checkpoint Alpha
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Checkpoint Bravo
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Checkpoint Charlie
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Sniper Tower LOS
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Jason Pries ©2011